- Midnight club 3 dub edition psp rockstar logos psp#
- Midnight club 3 dub edition psp rockstar logos ps2#
In fact, once you factor in the amount of time it takes to load the game up from the beginning, the tedious amount of time it takes to load in a graphical representation of a car, and the 75-second load time on each and every race you're probably already halfway to your next destination. This isn't what handheld gaming is supposed to be about.
Midnight club 3 dub edition psp rockstar logos ps2#
Not as good as my Mini.īut regardless of the fact that the game looks gorgeous, or that it's the full-blown PS2 version in the palm of your hand with all the features that come with it, that novelty soon wears off once you realise just how much time you spend watching a spinning loading icon. It'll certainly take a long time to unlock everything and win every race, that's for sure. Factor in a whole wealth of club challenges, general street races and tournaments, tons of performance modifications and car customisations, vehicles types and manufacturers, and it's arguably the best street racing game of its type. If you're clued-up about the PS2 or Xbox version you'll also be aware how much there is to do in the game, with a vast number of races spread across three real-life US cities (San Diego, Detroit and Atlanta), taking in sprints, circuit-based, point-to-point, and unordered checkpoint challenges.
Midnight club 3 dub edition psp rockstar logos psp#
It looks the same (if anything, on the razor sharp confines of the PSP it fools the eye into making it look better), with the car detail spot on, the city's gloriously represented and a myriad of lighting and reflective effects making the game look every bit as stunning as the original. And you know what? In so many hugely impressive ways it has succeeded brilliantly. The clear intent is to simply translate Midnight Club 3: Dub Edition onto the Sony handheld as faithfully as possible. But before we go down that rocky road, let's just be clear about what Rockstar Leeds has tried to do. PSP version of Midnight Club 3 (now available from your favourite import retailer, and the version we have playtested here) that it's hard to even know where to begin. There are so many fundamental issues with the U.S. The trouble is, in the rush to get these games onto the PSP, some publishers haven't stopped for a second to consider that shovelling exact replicas of their chart-topping hits onto a handheld isn't necessarily what gamers want - or deserve. Shovelwareīut the grunt behind the PSP has given publishers the chance to raise the stakes and port the kind of games we're all playing at home on our lounge TVs onto a handheld format. Gamers should be able to whip out their console and be in the action within 30 seconds tops: on, skip logo, start, load, in-game. The most successful handheld games are the ones you can pull out and have a few minute session on and always feel sated. Handheld gaming is a distinct subdivision of gaming that has evolved to cater for the way people play games when they're on the move. release of Midnight Club 3 PSP is a textbook example of what publishers should avoid doing. This wonderful machine deserves a better fate than this.
And then you play some of the games and suddenly you're snapped back to the reality of the situation: horrendous loading times, sluggish frame rates, ill-considered conversions. It's like the future has arrived in your hands and someone forgot to announce the fact. Turn the unit on and gawp at that screen and everyone in the vicinity is compelled to stare at it, lost in the moment. Just holding it in your hands with the power off is entertaining enough on its own.